Position: Gaming Intern.
Time: 2026 - 3 Months
Selected for Globant’s Gaming Division, gaining experience with professional game development workflows, code quality standards, collaborative development, and production-oriented engineering practices.
Projects:
Classified
Position: Programmer.
Time: 2024 – Present
Developed gameplay and UI systems for Water’s Way Down, including a custom water mechanic, Steamworks integration, controller support, and the systems required to bring the game to a complete release.
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Position: Programmer.
Time: 2025 – Present
Developed gameplay and UI systems for Haru Pet, a 2-player online Godot game, integrating Google services, online data persistence, touchscreen interaction, and networked player-facing systems.
Projects:
Position: Unity Programmer.
Time: 2025 - 1 Year, 3 Months
Developed performance-focused Unity systems including a runtime-chunked Marching Cubes terrain system, extensible inventory architecture, and modular ability systems for real-time gameplay.
Projects:
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